![]() ![]() That avoids issues in the first game where you could just spend time doing nothing to get resources and how bad theft luck could result in losing a bunch of stuff.Well buildings seem have a maintenance cost and resources a regular income, so I don't get your point. Now instead of resource upkeep and resource gain over time, you just spend a flat amount to get a new building. Originally posted by Mechalibur:The fort system is rebalanced. The Rokaj is already your vassal - now you're deciding what to do with the governors already in power instead of trying to determine which faction to support in a takeover of the region. ![]() The plot is similar in that you're traveling to a new region divided into 3 major areas, but your overall goal is a bit different. It also makes use of the fort dedication system where you can dedicate any individual fort to industry, combat, or diplomacy.Įnemies give a little bit of exp when you kill them instead of only chests giving exp. There's a crafting system in the Tower of Erudico that uses separate resources to get you permanent bonuses or new artifacts. There's a new set of 9 abilities that anyone can learn, but have to be unlocked first. ![]() That avoids issues in the first game where you could just spend time doing nothing to get resources and how bad theft luck could result in losing a bunch of stuff. ![]()
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